'Pragmata' director Yonghee Cho on creating Capcom’s resonant sci-fi lunar adventure (interview)
Capcom’s sci-fi video game "Pragmata" has garnered widespread acclaim for its compelling narrative, immersive environments, and engaging characters. The story follows systems engineer Hugh Williams and a robotic girl named Diana as they navigate a perilous lunar research station controlled by a rogue AI. Released across multiple platforms including PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and Windows, the game challenges players to survive hostile robots and mutating creatures while attempting to return to Earth. The game’s emotional core centers on the evolving bond between Hugh and Diana, set against a richly detailed lunar backdrop. Directed by Yonghee Cho, known for his work on titles like "Metal Gear Rising: Revengeance" and "Resident Evil 3," "Pragmata" represents a new intellectual property for Capcom. Cho emphasized the difficulty of creating a fresh yet accessible gaming experience, highlighting the extensive iterations made to refine the mechanics. The gameplay combines “hacking × shooting” elements, requiring strategic thinking to efficiently defeat enemies. A standout feature is the thruster-based "Fast Moves" mechanic, which allows players to dodge attacks in slow motion, adding a stylish and tactical layer to combat. Cho also discussed the design philosophy behind the two main characters, Hugh and Diana, who were conceived as a single entity but offer players the experience of controlling distinct abilities. This duality serves to explore deeper themes about humanity and connection. The game’s color symbolism—white for the Moon and blue for Earth—further underscores its narrative focus on identity and belonging. "Pragmata" has quickly become a favorite among fans and critics alike, positioning itself as a strong contender for Game of the Year due to its innovative gameplay and emotional storytelling.
Original story by Space.com • View original source
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